[{
	"description": "",
	"author": "Zets",
	"name": "险象环生Pro",
	"townsfolkName":"镇民",
	"logo": "https://i.postimg.cc/MTqkLnhQ/pro.png",
	"id": "_meta",
	"additional": [{
		"剧本介绍": "险象环生，特别地险"
	}]
},
  {
    "firstNightReminder": "指向一名邪恶玩家。随后唤醒那名因赏金猎人而转变为邪恶的镇民，并告知他变成了邪恶阵营。",
    "otherNightReminder": "如果赏金猎人知晓的邪恶玩家死亡，指向另一名邪恶玩家。",
    "name": "赏金猎人",
    "otherNight": 65,
    "setup": true,
    "reminders": [
      "被得知",
      "邪恶"
    ],
    "id": "bounty_hunterbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Bounty Hunter",
    "firstNight": 45,
    "ability": "在你的首个夜晚，你会得知一名邪恶玩家。每当你得知的玩家死亡，你会在当晚得知另一名邪恶玩家。[会有一名镇民转变为邪恶阵营]",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/bounty_hunter.png"
  }, {
    "firstNightReminder": "唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。",
    "otherNightReminder": "",
    "id": "stewardbutton",
    "name": "事务官",
    "firstNight": 42,
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "得知"
    ],
    "remindersGlobal": [],
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Steward",
    "ability": "在你的首个夜晚，你会得知一名善良玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/steward.png"
}, {
	"ability": "在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/noble.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_122",
	"firstNightReminder": "以任意顺序指向三名玩家，其中一名邪恶。",
	"otherNightReminder": "",
	"name": "贵族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["被得知"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 43
}, {
	"ability": "在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chef.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_19",
	"firstNightReminder": "给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。",
	"otherNightReminder": "",
	"name": "厨师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 35
}, {
    "firstNightReminder": "展示那个爪牙角色标记。指向被你标记“爪牙”和“错误”的两名玩家。",
    "otherNightReminder": "",
    "name": "调查员",
    "otherNight": 0,
    "setup": false,
    "reminders": [
      "爪牙",
      "错误"
    ],
    "id": "investigatorbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "Investigator",
    "firstNight": 34,
    "ability": "在你的首个夜晚，你会得知两名玩家和一个爪牙角色：这两名玩家之一是该角色（或者你会得知没有爪牙在场）。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/investigator.png"
}, {
	"ability": "在你的首个夜晚，你会得知一个在场的镇民角色。如果你“疯狂”地证明你是该角色，当他死亡时你获得该角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pixie.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_123",
	"firstNightReminder": "对小精灵展示一个在场的镇民角色。",
	"otherNightReminder": "",
	"name": "小精灵",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["疯狂", "获得能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 29
}, {
	"ability": "每个夜晚，你会得知说书人认为哪个阵营当前更有优势（善良/邪恶/均势）。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/general.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_116",
	"firstNightReminder": "告诉将军你认为的答案。",
	"otherNightReminder": "告诉将军你认为的答案。",
	"name": "将军",
	"otherNight": 69,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 49
}, {
    "firstNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "otherNightReminder": "唤醒女祭司，指向一名玩家。让女祭司重新入睡。",
    "name": "女祭司",
    "otherNight": 68,
    "setup": false,
    "reminders": [],
    "id": "high_priestessbutton",
    "edition": "custom",
    "team": "townsfolk",
    "name_eng": "High Priestess",
    "firstNight": 48,
    "ability": "每个夜晚，你会得知一名说书人认为你最应该与其交流的玩家。",
    "image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/high_priestess.png"
}, {
	"ability": "每个夜晚，你会得知一名不同角色类型的玩家，直到场上所有的角色类型你都得知过一次。[+1 外来者]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/balloonist.png",
	"edition": "custom",
	"flavor": "",
	"id": "balloonistbutton",
	"firstNightReminder": "选择一种角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。",
	"otherNightReminder": "选择一种尚未被气球驾驶员知晓的角色类型，并告知其一个符合该类型的玩家。在该玩家旁边标记已被知晓。如果所有类型均已被知晓或无该种类型，气球驾驶员不会醒来。",
	"name": "气球驾驶员",
	"otherNight": 63,
	"setup": 1,
	"reminders": ["得知镇民", "得知外来者", "得知爪牙", "得知恶魔", "得知旅行者"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 44
}, {
	"ability": "每个夜晚，如果死亡的玩家数量大于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
	"edition": "custom",
	"flavor": "",
	"id": "kingbutton",
	"firstNightReminder": "唤醒恶魔，并告诉他国王是谁。",
	"otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
	"name": "国王",
	"otherNight": 64,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 9
}, {
	"ability": "每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/oracle.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_66",
	"firstNightReminder": "",
	"otherNightReminder": "给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。",
	"name": "神谕者",
	"otherNight": 60,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每个白天，你可以私下询问说书人以得知两条信息：一个是正确的，一个是错误的。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/savant.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_65",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "博学者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在白天时，你可以私下询问说书人一个是非问题，你会得知该问题的答案。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/artist.png",
	"edition": "custom",
	"flavor": "",
	"id": "artistbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "艺术家",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "每局游戏限一次，在夜晚时，你可以选择除你以外的两名玩家：你会得知他们是否为同一阵营。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/seamstress.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_64",
	"firstNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"otherNightReminder": "女裁缝可以选择除自己以外的两名玩家。如果她这么做了，对她点头或摇头示意这两名玩家是否为同一阵营，随后标记女裁缝失去能力。之后的夜晚无需再唤醒女裁缝。",
	"name": "女裁缝",
	"otherNight": 61,
	"setup": 0,
	"reminders": ["失去能力"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 42
}, {
	"ability": "你拥有一个不在场的爪牙角色的能力。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/alchemist.png",
	"edition": "custom",
	"flavor": "",
	"id": "alchemistbutton",
	"firstNightReminder": "展示给炼金术士一个不在场的角色标记。",
	"otherNightReminder": "",
	"name": "炼金术士",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["是炼金术士"],
	"team": "townsfolk",
	"firstNight": 3
}, {
	"ability": "恶魔会以为你是爪牙。爪牙会以为你是恶魔。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/magician.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_120",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "魔术师",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/choirboy.png",
	"edition": "custom",
	"flavor": "",
	"id": "choirboybutton",
	"firstNightReminder": "",
	"otherNightReminder": "如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他谁是那个杀死国王的恶魔。",
	"name": "唱诗男孩",
	"otherNight": 44,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/cannibal.png",
	"edition": "custom",
	"flavor": "",
	"id": "cannibalbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "食人族",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["中毒", "死于处决"],
	"remindersGlobal": [],
	"team": "townsfolk",
	"firstNight": 0
}, {
	"ability": "当你死亡时，会有一名玩家开始醉酒。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sweetheart.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_58",
	"firstNightReminder": "",
	"otherNightReminder": "如果心上人死亡，会有一名玩家立刻醉酒。如果你还没有让这件事情发生，那么现在为任意一位玩家放置醉酒标记。",
	"name": "心上人",
	"otherNight": 41,
	"setup": 0,
	"reminders": ["醉酒"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "爪牙会在其首个夜晚得知三个不在场的善良角色。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/snitch.png",
	"edition": "custom",
	"flavor": "",
	"id": "snitchbutton",
	"firstNightReminder": "分别给爪牙们展示三个不在场角色，这些信息之间，包括与展示给恶魔的不在场角色之间可能会有重叠。",
	"otherNightReminder": "",
	"name": "告密者",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 6
}, {
	"ability": "如果你是对你的阵营落败负最大责任的人，你转变阵营并获胜，即使你已死亡。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/politician.png",
	"edition": "custom",
	"flavor": "",
	"id": "politicalbutton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "政客",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_31",
	"firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
	"otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
	"name": "疯子",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": ["被选择", "是疯子"],
	"team": "outsider",
	"firstNight": 7
}, {
	"ability": "一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/puzzlemaster.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_131",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "解谜大师",
	"otherNight": 0,
	"setup": 0,
	"reminders": ["醉酒", "已猜测"],
	"remindersGlobal": [],
	"team": "outsider",
	"firstNight": 0
}, {
	"ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
	"edition": "custom",
	"flavor": "",
	"id": "marionettebutton",
	"firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
	"otherNightReminder": "",
	"name": "提线木偶",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": ["是提线木偶"],
	"team": "minion",
	"firstNight": 11
}, {
	"ability": "被提名的玩家死亡，但他可以立刻再次发起提名（第三天白天他必须这么做）。在第三个白天结束时，邪恶阵营获胜。[所有爪牙都是暴乱]",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/riot.png",
	"edition": "custom",
	"flavor": "",
	"id": "riotButton",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "暴乱",
	"otherNight": 0,
	"setup": 1,
	"reminders": [],
	"remindersGlobal": [],
	"team": "demon",
	"firstNight": 0
}, {
	"ability": "在初始设置时，可能会额外增加或减少一个外来者。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/sentinel.png",
	"edition": "custom",
	"flavor": "",
	"id": "20004_105",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "哨兵",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}, {
	"ability": "使用灯神的相克规则。所有玩家都会知道其内容。",
	"image": "https://oss.gstonegames.com/data_file/clocktower/web/icons/djinn.png",
	"edition": "custom",
	"flavor": "",
	"id": "20003_107",
	"firstNightReminder": "",
	"otherNightReminder": "",
	"name": "灯神",
	"otherNight": 0,
	"setup": 0,
	"reminders": [],
	"remindersGlobal": [],
	"team": "fabled",
	"firstNight": 0
}]