[
	{
		"id": "_meta",
		"logo": "https://i.postimg.cc/T1ZG22QJ/LOGO.png",
		"name": "黯魂浸染",
		"townsfolkName": "镇民",
		"author": "洛甜蕾",
		"state": [
			{
				"stateName": "醉酒与中毒",
				"stateDescription": "醉酒或中毒的玩家会失去能力，但会认为自己仍具有能力，说书人会做出这些玩家仍然具有能力的行为。如果醉酒或中毒玩家的角色能力会给他提供信息，说书人可能会给出错误信息。醉酒或中毒的玩家不会得知自己醉酒或中毒。"
			},
			{
				"stateName": "相克规则",
				"stateDescription": "僧侣与恶之花：如果恶之花选择了被僧侣保护的玩家，那名玩家不会因为恶之花的能力被唤醒。"
			}
		]
	},
    {
        "ability": "僧侣与恶之花：如果恶之花选择了被僧侣保护的玩家，那名玩家不会因为恶之花的能力被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/djinn.png",
        "edition": "custom",
        "flavor": "",
        "id": "djinn_GStone",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "灯神",
        "official_id": "djinn",
        "otherNight": 0,
        "firstNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "fabled"
    },
    {
        "ability": "每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fortune_teller.png",
        "edition": "custom",
        "flavor": "",
        "id": "fortune_teller_button",
        "firstNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "otherNightReminder": "让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。",
        "name": "占卜师",
        "otherNight": 111,
        "setup": 0,
        "reminders": [
            "干扰项"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 80,
        "GstoneID": "fortune_teller"
    },
    {
        "ability": "每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/chambermaid.png",
        "edition": "custom",
        "flavor": "",
        "id": "chambermaid_button",
        "firstNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "otherNightReminder": "让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。",
        "name": "侍女",
        "otherNight": 148,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 124,
        "GstoneID": "chambermaid"
    },
    {
        "ability": "每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/dreamer.png",
        "edition": "custom",
        "flavor": "",
        "id": "dreamer_button",
        "firstNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "otherNightReminder": "让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。",
        "name": "筑梦师",
        "otherNight": 115,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 85,
        "GstoneID": "dreamer"
    },
    {
        "ability": "每个夜晚*，你要选择除你以外的一名玩家：当晚恶魔的负面能力对他无效。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/monk.png",
        "edition": "custom",
        "flavor": "",
        "id": "monk_button",
        "firstNightReminder": "",
        "otherNightReminder": "让僧侣选择除自己外的一名玩家。标记那名玩家被保护。",
        "name": "僧侣",
        "otherNight": 22,
        "setup": 0,
        "reminders": [
            "保护"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "monk"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/exorcist.png",
        "edition": "custom",
        "flavor": "",
        "id": "exorcist_button",
        "firstNightReminder": "",
        "otherNightReminder": "让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。",
        "name": "驱魔人",
        "otherNight": 43,
        "setup": 0,
        "reminders": [
            "被选择"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "exorcist"
    },
    {
        "ability": "每个夜晚*，你要选择一名存活的玩家，如果他是善良的，他死亡，并且当晚不会再有其他玩家死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lycanthrope.png",
        "edition": "custom",
        "flavor": "",
        "id": "lycanthrope_button",
        "firstNightReminder": "",
        "otherNightReminder": "半兽人指向一名存活玩家：如果那名玩家善良，则立刻死去且今夜不会再有玩家死亡。",
        "name": "半兽人",
        "otherNight": 44,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "lycanthrope"
    },
    {
        "ability": "每个夜晚，如果死亡的玩家数量大于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/king.png",
        "edition": "custom",
        "flavor": "",
        "id": "king_button",
        "firstNightReminder": "唤醒恶魔，并告诉他国王是谁。",
        "otherNightReminder": "如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。",
        "name": "国王",
        "otherNight": 131,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 31,
        "GstoneID": "king"
    },
    {
        "ability": "每局游戏限一次，在夜晚时，你可以选择一名玩家：他会得知你是守夜人。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/nightwatchman.png",
        "edition": "custom",
        "flavor": "",
        "id": "nightwatchman_button",
        "firstNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "otherNightReminder": "守夜人可以指向一名玩家。如果他这么做，则唤醒那名玩家，告知其被守夜人选中，且告知他守夜人是谁。",
        "name": "守夜人",
        "otherNight": 134,
        "setup": 0,
        "reminders": [
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 107,
        "GstoneID": "nightwatchman"
    },
    {
        "ability": "每局游戏限一次，在夜晚时，你可以选择一个善良角色：你获得该角色的能力。如果这个角色在场，他醉酒。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/philosopher.png",
        "edition": "custom",
        "flavor": "",
        "id": "philosopher_button",
        "firstNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
        "otherNightReminder": "哲学家可以选择一个角色。如果选择的角色不在场，将哲学家的角色标题替换成对应角色，并标记“是哲学家”，否则标记该角色对应的玩家醉酒。从现在开始，你需要以哲学家获得能力的那种角色的行动方式来唤醒哲学家。",
        "name": "哲学家",
        "otherNight": 4,
        "setup": 0,
        "reminders": [
            "醉酒"
        ],
        "remindersGlobal": [
            "是哲学家"
        ],
        "team": "townsfolk",
        "firstNight": 3,
        "GstoneID": "philosopher"
    },
    {
        "ability": "如果你在夜晚死亡，你会被唤醒，然后你要选择一名玩家：你会得知他的角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/ravenkeeper.png",
        "edition": "custom",
        "flavor": "",
        "id": "ravenkeeper_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果守鸦人今晚死亡，唤醒他并让他选择一名玩家。对他展示那名玩家的角色标记。",
        "name": "守鸦人",
        "otherNight": 98,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "ravenkeeper"
    },
    {
        "ability": "如果恶魔杀死了你，所有玩家都会得知此事。从现在开始，你每天可以发起两次提名，每次投票时可以投两票。",
        "image": "https://clocktower-wiki.gstonegames.com/images/d/d3/Banshee.png",
        "edition": "custom",
        "flavor": "",
        "id": "banshee_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果恶魔杀死了报丧女妖，高声宣布“报丧女妖觉醒了！”或发出奇怪的声音，并使用“具有能力”标记报丧女妖。",
        "name": "报丧女妖",
        "otherNight": 105,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "banshee"
    },
    {
        "ability": "爪牙和恶魔互相不认识。如果你死亡，当晚他们会互相认识。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/poppy_grower.png",
        "edition": "custom",
        "flavor": "",
        "id": "poppy_grower_button",
        "firstNightReminder": "不要让恶魔和爪牙相认。",
        "otherNightReminder": "如果罂粟种植者死亡，安排恶魔和爪牙相认环节。",
        "name": "罂粟种植者",
        "otherNight": 9,
        "setup": 0,
        "reminders": [
            "唤醒邪恶"
        ],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 4,
        "GstoneID": "poppy_grower"
    },
    {
        "ability": "如果只有三名玩家存活且白天没有人被处决，你的阵营获胜。如果你在夜晚即将死亡，可能会有一名其他玩家代替你死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/mayor.png",
        "edition": "custom",
        "flavor": "",
        "id": "mayor_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "镇长",
        "otherNight": 0,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "townsfolk",
        "firstNight": 0,
        "GstoneID": "mayor"
    },
    {
        "ability": "你不知道你是酒鬼。你以为你是一个镇民角色，但其实你不是。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/drunk.png",
        "edition": "custom",
        "flavor": "",
        "id": "drunk_button",
        "firstNightReminder": "",
        "otherNightReminder": "",
        "name": "酒鬼",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是酒鬼"
        ],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "drunk"
    },
    {
        "ability": "你以为你是一个恶魔，但其实你不是。恶魔知道你是疯子以及你在每个夜晚选择了哪些玩家。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/lunatic.png",
        "edition": "custom",
        "flavor": "",
        "id": "lunatic_button",
        "firstNightReminder": "如果有七名或更多玩家，唤醒疯子：展示“他们是你的爪牙”信息标记。指向任意对应数量的玩家。展示“这些角色不在场”信息标记。展示三个善良角色。让疯子重新入睡。唤醒恶魔。展示“你是”信息标记和恶魔角色标记。展示“这名玩家是”信息标记和疯子角色标记，然后指向疯子玩家。",
        "otherNightReminder": "做任何需要做的事情来模拟一位恶魔的行动。让疯子重新入睡。唤醒恶魔。对恶魔展示疯子角色标记，并指向疯子玩家，随后是疯子的攻击目标。",
        "name": "疯子",
        "otherNight": 42,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [
            "被选择",
            "是疯子"
        ],
        "team": "outsider",
        "firstNight": 7,
        "GstoneID": "lunatic"
    },
    {
        "ability": "当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/moonchild.png",
        "edition": "custom",
        "flavor": "",
        "id": "moonchild_button",
        "firstNightReminder": "",
        "otherNightReminder": "如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。",
        "name": "月之子",
        "otherNight": 93,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "moonchild"
    },
    {
        "ability": "如果你死亡，当晚爪牙和恶魔玩家可以选择变成新的爪牙和恶魔角色。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/upload/202312/c_9723021341071_86da6df4.jpg",
        "edition": "custom",
        "flavor": "",
        "id": "hatter_button",
        "firstNightReminder": "",
        "otherNightReminder": "在当晚，一同唤醒所有爪牙和恶魔。对他们展示“该角色的能力对你生效”信息标记，然后展示帽匠角色标记。每名以此被唤醒的玩家可以选择摇头或指向角色列表上与自己当前角色类型相同的一个角色。如果一名玩家在做出自己的选择后会使得自己的角色与一名其他玩家选择的角色相同，对他摇头示意他重新选择。在选择完成后让他重新入睡。移除“今晚茶会”提示标记。根据这些玩家的选择，在魔典上执行相应的角色变化操作。",
        "name": "帽匠",
        "otherNight": 8,
        "setup": 0,
        "reminders": [
            "今晚茶会"
        ],
        "remindersGlobal": [],
        "team": "outsider",
        "firstNight": 0,
        "GstoneID": "hatter"
    },
    {
        "ability": "每个夜晚，你要选择一个角色：可能会有玩家被欺骗得知该角色的能力触发了。",
        "image": "https://i.postimg.cc/Ghyd7Yh7/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "weizhengtiancai",
        "firstNightReminder": "让伪证天才选择一个角色，然后让他闭眼。",
        "otherNightReminder": "让伪证天才选择一个角色，然后让他闭眼。",
        "name": "伪证天才",
        "otherNight": 7,
        "firstNight": 30,
        "setup": 0,
        "reminders": [],
        "remindersGlobal": [],
        "team": "minion"
    },
    {
        "ability": "每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/assassin.png",
        "edition": "custom",
        "flavor": "",
        "id": "assassin_button",
        "firstNightReminder": "",
        "otherNightReminder": "刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。",
        "name": "刺客",
        "otherNight": 86,
        "setup": 0,
        "reminders": [
            "死亡",
            "失去能力"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 0,
        "GstoneID": "assassin"
    },
    {
        "ability": "你与一名对立阵营的玩家互相知道对方是什么角色。如果其中善良玩家被处决，邪恶阵营获胜。如果你们都存活，善良阵营无法获胜。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/evil_twin.png",
        "edition": "custom",
        "flavor": "",
        "id": "evil_twin_button",
        "firstNightReminder": "唤醒镜像双子和他的对立双子，让他们进行眼神接触。对镜像双子展示对立双子的角色标记，并对对立双子展示镜像双子的角色标记。",
        "otherNightReminder": "",
        "name": "镜像双子",
        "otherNight": 0,
        "setup": 0,
        "reminders": [
            "对立双子"
        ],
        "remindersGlobal": [],
        "team": "minion",
        "firstNight": 56,
        "GstoneID": "evil_twin"
    },
    {
        "ability": "你以为你是一个善良角色，但其实你不是。恶魔会知道你是提线木偶。[提线木偶会与恶魔邻座]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/marionette.png",
        "edition": "custom",
        "flavor": "",
        "id": "marionette_button",
        "firstNightReminder": "选择一个邻近恶魔的善良玩家放置提线木偶标记。唤醒恶魔并告知他谁是提线木偶。",
        "otherNightReminder": "",
        "name": "提线木偶",
        "otherNight": 0,
        "setup": 1,
        "reminders": [],
        "remindersGlobal": [
            "是提线木偶"
        ],
        "team": "minion",
        "firstNight": 32,
        "GstoneID": "marionette"
    },
    {
        "ability": "每个夜晚*，你要选择一名存活的善良玩家：他会被唤醒并要选择除他以外的一名存活玩家，他们死亡。如果你以这种方式死亡，邪恶阵营获胜。",
        "image": "https://i.postimg.cc/L8kRRpPj/image.png",
        "edition": "custom",
        "flavor": "",
        "id": "ezihua",
        "firstNightReminder": "",
        "otherNightReminder": "让恶之花选择一名存活的善良玩家，唤醒这名玩家，向他展示“恶之花”的角色标记，让他再选择一名存活玩家，标记他们死亡。",
        "name": "恶之花",
        "otherNight": 55,
        "firstNight": 0,
        "setup": 0,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [],
        "team": "demon"
    },
    {
        "ability": "每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/po.png",
        "edition": "custom",
        "flavor": "",
        "id": "po_button",
        "firstNightReminder": "",
        "otherNightReminder": "珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。",
        "name": "珀",
        "otherNight": 53,
        "setup": 0,
        "reminders": [
            "死亡",
            "攻击三次"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "po"
    },
    {
        "ability": "每个夜晚*，你要选择一名玩家：他死亡。被该能力杀死的外来者改为变成邪恶的方古且你代替他死亡，但每局游戏仅能成功转化一次。[+1外来者]",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/fang_gu.png",
        "edition": "custom",
        "flavor": "",
        "id": "fang_gu_button",
        "firstNightReminder": "",
        "otherNightReminder": "让方古选择一名玩家。标记那名玩家死亡。如果他选择了外来者，且“限一次”标记未放置在魔典中：用备用的方古角色标记替换那名外来者的角色标记。让方古重新入睡。唤醒方古的目标玩家。对该玩家展示“你是”信息标记和方古角色标记，并用拇指向下代表他阵营变为邪恶。将“首次”标记放置在魔典中。标记原本的方古玩家死亡，且他选择的玩家不会被标记为死亡。",
        "name": "方古",
        "otherNight": 54,
        "setup": 1,
        "reminders": [
            "死亡"
        ],
        "remindersGlobal": [
            "限一次"
        ],
        "team": "demon",
        "firstNight": 0,
        "GstoneID": "fang_gu"
    },
    {
        "ability": "每个夜晚，你要选择一名玩家：他中毒。上个因你的能力中毒的玩家会死亡并恢复健康。",
        "image": "https://oss.gstonegames.com/data_file/clocktower/role_icon/pukka.png",
        "edition": "custom",
        "flavor": "",
        "id": "pukka_button",
        "firstNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。",
        "otherNightReminder": "让普卡选择一名玩家。标记那名玩家中毒。上一个因普卡中毒的玩家死亡，随后恢复健康。",
        "name": "普卡",
        "otherNight": 51,
        "setup": 0,
        "reminders": [
            "死亡",
            "中毒"
        ],
        "remindersGlobal": [],
        "team": "demon",
        "firstNight": 66,
        "GstoneID": "pukka"
    }
]